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Sins of a solar empire 40k
Sins of a solar empire 40k








sins of a solar empire 40k

It's wildly off and somewhat arbitrary, but the ship descriptions are pretty good and should give the player a decent idea of what to expect, and I'll write more on them on our forum ( link here). Things that we know about (IE we know about it and it's odd, but it's either a design decision which will be explained or something not implemented) : some 2D icons aren't done yet, and the ones we have are a bit odd.

sins of a solar empire 40k

A research tree (unlocks, colonization, fleet supply, cap ship crews and long range jumps are quite literally all that's there (well, there's a missile tech, but it doesn't do much, and you WILL be able to get late game ships early)

sins of a solar empire 40k

This mod contains the Imperial navy in a fully modelled state, and Chaos, the Tau and the Orks in a proxied state.īE WARNED: THIS MOD IS STILL RATHER BETA AND IS MISSING MANY FEATURES, INCLUDING: The Battlefleet Gothic mod is now compatible with Entrenchment 1.041 as of 1/17/10, and has a new version (1.30) out as of 1/17/10










Sins of a solar empire 40k